Some of the stuff you'll see include: Auto-running platformer sections where you jump and avoid obstacles, Puzzle-Platformer stages with stealth and a few puzzles, Carpet flying stages with lots of shit to dodge (the life bar helps a bit), and a sword-play based final boss. The only consistent factors are infinite lives, a life bar (with a few easy-to-avoid insta-kills), and checkpoints per stage. Takes a bit of time to master, but once you do, it's pretty fun. The clever stages are well-designed enough to provide a nice challenge, thus preventing reckless flying. Evade traps and terrorists (whom you can actually kill with a stage-based weapon), and carefully maneuver around terrain to avoid crashing. Drop a rope ladder to save hostages, taking up to four of them at a time to safety centers. Terrorists take over various sites like amusement parks and airports and you have to save people.
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Not as good as the Megadrive version but still good. The original and sequels are better, though, especially in an actual arcade. The action is rather fast-paced, which makes shooting enemies and dodging obstacles and missiles a bit of a challenge. While the official one doesn't have FM, the retro modding scene has come up with one with integrated FM sound.Ī pretty good port of the arcade jet fighting simulation game. The Mega Drive / Genesis is backwards-compatible with Master System games with a simple adapter, the Power Base Converter.
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The Game Gear, a portable console derived from the Master System, can use its games with an adapter, the Master Gear Converter.
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However, the Master System II and later models lack the Sega Card port. The original Master System is backwards-compatible with all SG-1000 games. The redesigned Japanese Master System had it built-in, but the western Master System lacked that entirely. The Mark III had the optional FM Sound Unit module, which was used by certain games to play a higher quality soundtrack (compare PSG vs FM).
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The Master System also had a light gun, that was heavily featured in the anime series Zillion (seriously, check this out, it puts that lame Captain N cartoon to shame). The card port was also used to plug in the system's LCD shutter 3D glasses. It took two media formats: the usual cartridge, and the cheaper but lower capacity "M圜ard" or "Sega Card" (inherited from their previous console, the SG-1000). Hardware-wise, the Master System was possibly the most powerful console of the third generation it had a far more powerful CPU than the NES, and four times the memory.